Put the Role Back in Play

2 03 2009

I wanted this post to be some play experience and anecdotes from 1.2a testing on the PTS, figuring out how the new WH matches up against other careers’ revisions. Unfortunately this was not to be; I logged in to a seemingly abandoned world only to be slaughtered mercilesslyhumorously when what I had mistaken for Destro NPCs were in fact all template-cloned Choppas. So by now I know pretty well how WH stacks up against the (still rather bugged) Choppa, but I’m waiting on decent encounters with the other 11 opponent careers.

It's been said that the best "balance" an MMO can hope for is just an elaborate game of rock-paper-scissors

...and the key to rock-paper-scissors is avoiding redundancy

While I’m on the subject of numbers, let’s add the Choppa and Slayer for a total of 24 unique careers in Warhammer. You can argue about the mirror paradigm and hack it down to 12, but I would call you a fool and point out that Shadow Warriors’ stance mechanic is on Marauders (not their mirror), pets are given to Squig Herders and White Lions (not mirrors), and my Witch Hunter plays very differently from a Witch Elf even though we share stealth.

That’s about double or even triple what most character class-based MMOs have had in their first few months. And while balance is a concern, of course, another valid worry is beginning to surface on the forums with the new twin MDPS coming.

/WALLOFTEXT ON

Role definition. Perhaps the first people to spot this were the White Lions and Marauders suddenly feeling outclassed by the powerful new careers sporting the same medium armor and similar – but arguably better – skillsets. Some back-line healers are also starting to wonder as their healing power, survivability, and throughput all seem lacking compared to their front-line counterparts; wasn’t there supposed to be a trade-off? And yes, obviously there needs to be flexibility within careers (i.e. mastery/specialization) for variety, fun, and flavor, but there also needs to be a difference between, say, a Salvation WP and Isha AM – aside from one being invincible and the other a wet paper bag.

I don’t do this often, but I think it’s time. Discussion time. If the Choppa isn’t supposed to obsolesce Marauders, if Warrior Priests aren’t supposed to outheal and outlive Archmages, what are the roles? I’ll take a stab:

HEALERS:

  • WP/DoK – “the first aid expert” – high survivability; front-line; spreadheals and group heals; limited burst or single-target healing.
  • RP/Zeal – “the one who always saves your rear” – moderate survivability; mid-line; best burst/emergency/single target healing potential
  • AM/Sham – “the beacon of hope” – low survivability; rear-line; zerg-oriented big heals, buffs, and debuffs; support/amplified healing

TANKS:

  • IB/BO – “the wall” – high survivability (for a tank, mind you); high CC; low damage
  • Knight/Chosen – “the commander” – moderate survivability; area-effect buffs/debuffs; moderate-to-low CC; moderate damage
  • SM/BG – “the linebreaker” – low survivability (they love those 2handers); high damage; boosted mobility; anti-magic & crippling debuffs

RDPS:

  • SW/SH – “the skirmisher” – high survivability; focused fire, physical damage; low utility (I think the physical damage is the big deal here)
  • Engi/Magus – “the tactician” – moderate survivability; area/strategic/siege defense; moderate CC; high utility
  • BW/Sorc – “the glass cannon” low survivability; zerg-style AE/chain damage; moderate utility; low CC

MDPS:

  • WL/Mara – “the common threat” – high survivability; all-rounder, can spec to hunt anything; “main assist;” moderate CC/utility
  • Slay/Choppa – “the tank spanker” – moderate survivability; debuffs, armor negation, “tank killing;” low CC/utility
  • WH/WE – “the assassin” – low survivability; escape tools; squishy bane; best burst damage; high CC/utility

I’d say most careers are pretty close to this right now and could only use some sharpening to really hit the nail, but a couple would need overhauls to fit. Mostly I’m fond of the Slayer/Choppa being a sword-and-board tank killer (a lot of their abilities suggest this) because those guys need to fear something and it’s a shame to see the poor WLs/Maras become useless.

Copyright © 2009 Flintlocks R Fun; this Feed is for personal, non-commercial use only.

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One response

18 03 2009
Mike

heehee. The tank spanker. ^^

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